It’s a mobile app, but don’t knock it merely yet. Walking War Robots is developed by Pixonic, and was released way back in 2014. I’m writing this review though because with regards to mobile titles it is actually rare to discover a game that isn’t a turn based strategy game or perhaps a card battle game. Walking War Robots actually permits you to play your giant robot mitts on, comparable to an arcade version from the MechWarrior games.
Before we receive into combat, let’s first discuss all the options in the main menu. Players can upgrade and buy around 16 different robots, each with their own unique stats and appearance. As you progress with the game it is possible to unlock more higher level robots to purchase from the shop. From this point, it is possible to equip your robots with a variety of different weapons to combine equipment to your liking.
Winning battles gains you experience and credits (called AG silver), and you may use those credits that you simply earn from combat to upgrade and level your robots and weapons to ensure they more powerful to deal more damage or get more armor to live longer. Certain robots or weapons are locked behind level caps, so you have to win more battles and earn enough experience to level as much as unlock the greater number of powerful content.
This now brings us towards the cash shop. Whenever you would like to buy another robot slot you need to use AU points to do so, the cash shop currency. You can make these from completing achievements and goals, or buying them using real life money. You make use of AG silver to get and upgrade equipment normally without having to pay out any the real world money.
After you upgrade though you should wait for upgrade counter in order to complete before it completes, this is often a bit annoying because it can take around three hours or maybe more with certain upgrades to finish, and you may only do one upgrade at a time. Imagine a Mech with four weapons, that is a lot of waiting if you want to upgrade everything. If you wish to rush it and speed up the procedure you will have to pay out money (AU) to finish the upgrade sooner.
However, Walking War Robots starts you with about 100 AU approximately, then you could earn about 200 more by completing some of the beginner tasks, and so i earned about 300 AU in total to pay on equipment and upgrades. This provided three Mechs to perform around with in battle, with some AU left to spare.
Now for combat! This is when Walking War Robots Hack Cheats really shines. Battles transpire as 6 vs 6 PVP arena style battles, normally using a timer for around five minutes roughly for you to complete the round. Matchmaking is incredibly fast and you will normally begin a battle in just a few seconds. I’m still unsure if I was playing with bots or humans, because both play very similar (along with the default names are almost just alike when the players don’t change them).
There are 2 teams of robots, allies appear as blue names while enemies appear as red. You move around while using left side in the screen’s digital pad and also the right side is to shoot. you may also press the person guns try using a specific weapon, or maybe the big button to merely fire everything simultaneously. You can rotate and move the digital camera by touching a empty space from the screen and rotating it around, but should you be shooting just hold the button down and search around while shooting to alter your aim. Additionally there is an auto targeting feature to assist you lock on and follow your targets (more on that soon).
In Walking War Robots it is possible to win in both two ways. One, you kill all enemy robots. Two, you capture all the bases. You can find normally about six or so beacons scattered all over the map, players start out with nothing. There exists a small loading period where you may browse around the map to get the beacons and acquire an understanding for your map, then everyone does a mad dash to capture the nearest beacons. Neutral beacons appear as white lights, captured ally beacons are blue, and enemy controlled beacons turn up as red.
When you capture a beacon it can change from red, to white, then to blue when you can hold it long enough. The maps are big enough to transfer around, but sufficiently small that you should easily discover and engage enemies. Oddly enough, the video game is additionally quite strategic, as being the bots and players normally try not to rush directly into get killed. In the event you open fire, most is going to take cover behind a building or will await allies to help assist them. As a result the video game quite fun as you deal with your team to flank and corner the enemy so that you can get their beacon to get more points.
Certain weapons have cool down times in addition to reloading, so just holding the gun right down to shoot endlessly might get you in trouble as your guns run out and you will have to hold back to allow them to recharge. And also this can be employed in your favor if you hide and await your enemy to exhaust ammo to be able to unload upon them to chip away at their life.
Something I discovered really interesting would be that the players and bots will lie down suppressing fire to pin you down. This really works too, if a huge selection of enemies shoot to you and also you get hit, the harm actually can be seen and affects your robots performance. As an example, guns can get shot off your Mech so that you can’t apply it anymore, or perhaps your legs could possibly get damage so you move slower and can’t play the map as fast. Because of this, suppressing fire is dangerous when you get warrb0ts inside it and can’t allow it to be behind cover in time.
Walking War Robots isn’t perfect though. The slow upgrade times are annoying how the system is to establish. The UI also provides problems and on smaller devices the screen is cluttered and certain menus can’t easily be accessed, such as arriving at the shop to purchase new weapons (it had been blocked behind the “Battle” button). The auto targeting feature is really a mess and constantly snaps the screen around in weird ways, really messing you as it targets an enemy half way across the screen rather than the one right before you. As a result I simply turned auto targeting off completely and used manual targeting, but randomly I would personally still lock to the wrong enemy.
In spite of these flaws, Walking War Robots continues to be quite fun. It had a serious large update when first starting the video game and in addition it crashed as it aimed to access Google Play to conserve my progress throughout the cloud, so you may have a few problems the very first time you play. Just let it update, then relaunch this game again if this gets stuck loading.
Overall, I really love playing this game. Whenever you can tolerate the long upgrade times I think you will enjoy playing Walking War Robots too. It has really nice graphics, it really is well optimized and has smooth framerate (no less than for my device), and i like the 1980s style action music soundtrack it provides going on. If you are a fan of Mech combat games, you need to really check this out.